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Nov 12, 2014

Bill The Adventurer - Character Class Summary part 2

Read Part 1

The Tome of Bill is the tale of a gamer / geek turned vampire. Thus it's only natural to wonder what would happen if Bill found himself and his friends in the very setting he often cites. How would he stack up as an adventurer on a character sheet? Time to find out.

For those wondering on the below, Pathfinder rules apply and stats are meant just as a relative examples - not true representations of their power in the books. Let's not drive the poor DMs too crazy.  ;)


Name: Sheila O'Connell
Class: Paladin
Alignment: Lawful Good
Race: Human
Level: 7
STR: 12
DEX: 17
CON: 15
INT: 13
WIS: 15
CHA: 16*
Special Abilities:
  • Aura of Faith - You radiate positive energy, as if from a continual Protection From Evil spell, 10 feet in all directions. As a swift action you may leave up to 2 allies per every five levels untouched by its effects.
* Unless your name is Bill Ryder, in which case consider it a 30 for charm, intimidation, and diplomacy purposes


Name: The Wanderer
Class: Horizon Walker
Alignment: Lawful Neutral
Race: Vampire
Level: 15
STR: 24
DEX: 19
CON: 25
INT: 22
WIS: 19
CHA: 20
Special Abilities:
  • Font of Knowledge - Once a day per level, plus a number of times equal to your intelligence modifier, you may add 20 to any knowledge roll.


Name: Harry Decker
Class: Sorcerer
Alignment: Chaotic Neutral
Race: Formerly human, now Demilich
Level: 8
STR: 10
DEX: 12
CON: 13
INT: 15
WIS:14
CHA: 14
Special Abilities:
  •  Choose 2 additional spells per day, up to your max spellcaster ability, from the Madness domain


Name: Gansetseg
Class: Ninja
Alignment: Chaotic Evil
Race: Vampire
Level: 12
STR: 20
DEX: 24
CON:20
INT: 18
WIS: 14
CHA: 18
Special Abilities:
  • Your movement is double what your level, ability scores, and encumbrance would normally dictate.
  • True Love's Guidance - Designate another player character as your soul mate. At all times you have an innate knowledge of their general direction and location within a number of miles equal to your perception modifier - allowing you to track them unerringly as long as they are within range. Should your soul mate die, you may choose another after a two week mourning period.


Name: Alexander of Macedon
Class: Battle Herald
Alignment: Lawful Evil
Race: Vampire
Level: 20
STR: 30
DEX: 22
CON: 28
INT: 22
WIS: 21
CHA: 19
Special Abilities:
  • Die for Your Lord - Cast Dominate Person as a move action once per day / level. Targets save at -4 against it.  Protection from Evil has a 50% chance of failing to end this effect.


Name: Turd
Class: Barbarian
Alignment: Neutral Evil
Race: Dire Ape
Level:18
STR: 28
DEX: 15
CON: 27
INT: 8
WIS: 7
CHA: 6
Special Abilities:
  • You are proficient with exotic weapons. 
  • Stench of the Woods - You radiate a continual aura of Stinking Cloud in a 15 foot radius. Slow Poison is negated by its effect.


Choose your equipment and spells wisely, mighty adventurer.

Nov 8, 2014

Bill The Adventurer - Character Class Summary part 1

The Tome of Bill is the tale of a gamer / geek turned vampire.  As Bill fumbles his way through the dark world of supernatural horrors he often calls upon his experience around the gaming table to guide his way - for better or worse.

But what if Bill found himself and his friends in the very setting he often calls upon? How would he stack up as an adventurer on a character sheet? Well, let's find out.

For those wondering on the below, Pathfinder rules apply.
Note: stats are meant just as a relative examples - not true representations of their power in the books. After all, it wouldn't do to allow a player to start the game with a 24 in strength, dexterity, and constitution. Let's keep it fair for the poor DMs out there.  ;)


Name: Bill Ryder
Class: Fighter / Barbarian
Alignment: True Neutral
Race: Vampire
Level: 3
STR: 14
DEX: 12
CON: 16
INT: 17
WIS: 7
CHA:  11
Special Abilities:
  • Blood Rage - Upon ingesting another vampire's blood, you gain temporary levels equal to the enemy's hit dice. Add one point of STR and CON for every level of hit dice gained, but lose two points of INT for every 4 levels gained.  If INT is lowered below 3, you enter a berzerker rage, attacking the creatures nearest you whether they be friend or foe. These temporary levels remain for 1d4 rounds for every 4 levels of experience.


Name: Sally Sunset
Class: Slayer
Alignment: Neutral Evil
Race: Vampire
Level: 5
STR: 16
DEX: 18
CON: 18
INT: 17
WIS: 16
CHA: 22
Special Abilities:
  • Hypnotic Personality - Once a day per level, you may choose to add your charisma modifier to an intimidate or diplomacy check made against the opposite sex. If the check succeeds the victim must succeed in a Will saving throw or be charmed for 1d6 rounds.


Name: Christy Fenton
Class: Witch
Alignment: Chaotic Good
Race: Human
Level: 4
STR: 7
DEX: 10
CON: 11
INT: 15
WIS:16
CHA: 18
Special Abilities:
  •  Choose 2 additional spells per day, up to your max spellcaster ability, from the Charm domain


Name: Ed Vesser
Class: Gunslinger
Alignment: Lawful Neutral
Race: Human(?)
Level: 2
STR: 11
DEX: 11
CON: 13
INT: 14
WIS: 13
CHA: 9
Special Abilities:
  • You can gain access to Sneak Attack and Uncanny Dodge as a Rogue of the same level.


Name: Tom McIntyre
Class: Arcane Trickster
Alignment: Chaotic Neutral
Race: Human
Level: 2
STR: 10
DEX: 13
CON: 12
INT: 9
WIS: 7
CHA: 15
Special Abilities:
  • Insane Fetish - You may designate one non-weapon possession as your personal Fetish. When wielding this item you may Channel Positive Energy as per a Cleric of the same level.  In addition, once per day for every five levels you possess you may cast Holy Smite through your Fetish.  If your Fetish is ever destroyed, you must wait 2 weeks and spent 500gp / level to obtain a new one.


There's your beginning party.  Choose your equipment and spells wisely.

Should you survive your first few adventures, we'll continue this series in a few days with some of the higher level threats that exist in this world...

Read Part 2